Botany Design Pitch#662
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this document is my pitch for how botany design should look. i think botany's biggest weakness right now is you can kind of do cool things, but its so inconsistent and hard to measure that its impractical. i want botany to be a viable force for antagonism, if you dedicated your time to it!
what i want to see in the future of botany, and hopefully i've gotten these points across well: